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	<title>Comments on: Using Head Gestures in PC Games</title>
	<atom:link href="http://www.dragonaltar.com/word-games/using-head-gestures-in-pc-games/feed" rel="self" type="application/rss+xml" />
	<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games</link>
	<description>Dragon Altar Games - exciting games creation is our main passion</description>
	<pubDate>Wed, 08 Feb 2012 01:51:59 +0000</pubDate>
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		<title>By: Burkaz0id</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-684</link>
		<dc:creator>Burkaz0id</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-684</guid>
		<description>&lt;b&gt;Very impressive ...&lt;/b&gt; &lt;br&gt; Very impressive stuff - FaceAPI looks extremely accurate, must give it a go sometime.  Nice work :)</description>
		<content:encoded><![CDATA[<p><b>Very impressive &#8230;</b> <br /> Very impressive stuff - FaceAPI looks extremely accurate, must give it a go sometime.  Nice work <img src='http://dragonaltar.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Lexus7Productions</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-685</link>
		<dc:creator>Lexus7Productions</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-685</guid>
		<description>&lt;b&gt;You'd get a sore ...&lt;/b&gt; &lt;br&gt; You'd get a sore neck very fast flicking your head left and right to turn a character. But the speed of facial recognition and rotation is very interesting and does present some fantastic options.
Interaction in games with npc's by shaking or nodding your head, recognising what your looking at on the screen and so fourth would add extra levels of interaction. I'd like to know if it could work with the video glasses like e-star so you could look round by turning your head and still see the image</description>
		<content:encoded><![CDATA[<p><b>You&#8217;d get a sore &#8230;</b> <br /> You&#8217;d get a sore neck very fast flicking your head left and right to turn a character. But the speed of facial recognition and rotation is very interesting and does present some fantastic options.<br />
Interaction in games with npc&#8217;s by shaking or nodding your head, recognising what your looking at on the screen and so fourth would add extra levels of interaction. I&#8217;d like to know if it could work with the video glasses like e-star so you could look round by turning your head and still see the image</p>
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	<item>
		<title>By: originalkangarootoo</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-686</link>
		<dc:creator>originalkangarootoo</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-686</guid>
		<description>&lt;b&gt;I thought some of ...&lt;/b&gt; &lt;br&gt; I thought some of the techniques demonstrated could work perfectly well in a game, and most of them didn't involve jerking movements.  The iron sighting and corner peek moves look like they would work intuitively and without any particular strain.  Not so sure about the zoom mechanic.  Regardless, if a game took this technology and implemented it in a way that required jerky head movements, that would cimply be a badly designed game and not a fault with the tech.</description>
		<content:encoded><![CDATA[<p><b>I thought some of &#8230;</b> <br /> I thought some of the techniques demonstrated could work perfectly well in a game, and most of them didn&#8217;t involve jerking movements.  The iron sighting and corner peek moves look like they would work intuitively and without any particular strain.  Not so sure about the zoom mechanic.  Regardless, if a game took this technology and implemented it in a way that required jerky head movements, that would cimply be a badly designed game and not a fault with the tech.</p>
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		<title>By: odds87</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-687</link>
		<dc:creator>odds87</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-687</guid>
		<description>&lt;b&gt;Conceptually sound ...&lt;/b&gt; &lt;br&gt; Conceptually sound but in pratical terms I can't see it myself. 

Jerking my neck foward and to the side doesn't sound too appealing compared to a single key press on a keyboard that I'm already using for the vast majority of commands.</description>
		<content:encoded><![CDATA[<p><b>Conceptually sound &#8230;</b> <br /> Conceptually sound but in pratical terms I can&#8217;t see it myself. </p>
<p>Jerking my neck foward and to the side doesn&#8217;t sound too appealing compared to a single key press on a keyboard that I&#8217;m already using for the vast majority of commands.</p>
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		<title>By: therobexperience</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-688</link>
		<dc:creator>therobexperience</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-688</guid>
		<description>&lt;b&gt;This gets the prize ...&lt;/b&gt; &lt;br&gt; This gets the prize for the least imaginative thing I've read here. And these are /youtube/ comments.</description>
		<content:encoded><![CDATA[<p><b>This gets the prize &#8230;</b> <br /> This gets the prize for the least imaginative thing I&#8217;ve read here. And these are /youtube/ comments.</p>
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		<title>By: torbensko</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-689</link>
		<dc:creator>torbensko</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-689</guid>
		<description>&lt;b&gt;If that's the case, ...&lt;/b&gt; &lt;br&gt; If that's the case, you'll love my next video. I'll be putting it out in the very near future.</description>
		<content:encoded><![CDATA[<p><b>If that&#8217;s the case, &#8230;</b> <br /> If that&#8217;s the case, you&#8217;ll love my next video. I&#8217;ll be putting it out in the very near future.</p>
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	<item>
		<title>By: mrjimmyos</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-665</link>
		<dc:creator>mrjimmyos</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-665</guid>
		<description>&lt;b&gt;1.28 lol&lt;/b&gt; &lt;br&gt; 1.28 lol</description>
		<content:encoded><![CDATA[<p><b>1.28 lol</b> <br /> 1.28 lol</p>
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	<item>
		<title>By: VietnamG</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-666</link>
		<dc:creator>VietnamG</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-666</guid>
		<description>&lt;b&gt;This is bananas, i ...&lt;/b&gt; &lt;br&gt; This is bananas, i need to try it out...</description>
		<content:encoded><![CDATA[<p><b>This is bananas, i &#8230;</b> <br /> This is bananas, i need to try it out&#8230;</p>
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	<item>
		<title>By: mrbitbot</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-667</link>
		<dc:creator>mrbitbot</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-667</guid>
		<description>&lt;b&gt;Good work you've ...&lt;/b&gt; &lt;br&gt; Good work you've done here, but how will my neck feel after a 3+ hour gaming session?</description>
		<content:encoded><![CDATA[<p><b>Good work you&#8217;ve &#8230;</b> <br /> Good work you&#8217;ve done here, but how will my neck feel after a 3+ hour gaming session?</p>
]]></content:encoded>
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	<item>
		<title>By: dalisson55</title>
		<link>http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-668</link>
		<dc:creator>dalisson55</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://dragonaltar.com/word-games/using-head-gestures-in-pc-games#comment-668</guid>
		<description>&lt;b&gt;would be good if we ...&lt;/b&gt; &lt;br&gt; would be good if we could use do the gestures on America arms that you do without voice comands to avoid detection.  You know the tactics in the game like lifting your hand to give order to your team mates stop.</description>
		<content:encoded><![CDATA[<p><b>would be good if we &#8230;</b> <br /> would be good if we could use do the gestures on America arms that you do without voice comands to avoid detection.  You know the tactics in the game like lifting your hand to give order to your team mates stop.</p>
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